﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace GameNesSL
{
    public partial class App : Application
    {
        public App()
        {
            this.Startup += this.Application_Startup;
            this.UnhandledException += this.Application_UnhandledException;
            Exit += new EventHandler(App_Exit);
            InitializeComponent();
        }

        void App_Exit(object sender, EventArgs e)
        {
            GameContext.stats.TimeAppEnd = GameContext.stats.TimePlayedEnd = DateTime.UtcNow;
            GameContext.stats.UploadStats();
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            GameContext.stats.TimeAppStart = DateTime.UtcNow;
            this.RootVisual = new MainPage();
        }

        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            // If the app is running outside of the debugger then report the exception using
            // a ChildWindow control.
            if (!System.Diagnostics.Debugger.IsAttached)
            {
                e.Handled = true;
                ((MainPage)RootVisual).ErrorMsg(e.ExceptionObject);
            }
        }
    }
}